
Half the game is set in boring industrial areas, and when they finally give way to the neon-soaked cityscapes Cyberpunk as a genre is known for it’s disappointingly brief. I say challenge mode because it feels like something you’d get in a game like, say, Dishonored you’re constantly moving forward, platforming, wall-running and fighting, and the environments all feel like they’ve been crafted specifically to facilitate the gameplay rather than locations where people live, or at least spend time. You move quickly, you can wall-run, you have a Sekiro-style grapple and you can block and reflect projectiles with your sword, but even with all those skills precise timing is important. Enemies die in one hit but so does Jack, and they have guns.

The story plays a surprisingly large role in proceedings, which is odd given the score attack, challenge mode-feel the game has.
#GHOSTRUNNER JACK FREE#
A group of rebels called The Climbers fix you up, give you the name Jack, and Adam, now in the form of an A.I called The Architect, guides you on a journey back up the tower to kill Mara and free Dharma from her machinations.

Mara, the aforementioned Doc Ock, kills Dharma’s ruler Adam, rips your arm off and chucks you through a window.

You are the titular Ghostrunner one of a group of genetically crafted cyborg peacekeepers maintaining the status quo in “Dharma Tower” a huge Dredd-style tower block designed to house people after he apocalypse. Ghostrunner is a game about a Cyborg Ninja climbing a Cyberpunk mega-tower to fight Dr Octopus, so on concept alone it caught my attention.
